Bane of Doo RNG and Statistics (TGT)
As the new Hearthstone expansion The Grand Tournament will add some new demon cards, let’s look at how this will impact Bane of Doom.
The total number of demons will increase to 21. The new demons are Tiny Knight of Evil, Fearsome Doomguard, Wrathguard, Dreadsteed and Void Crusher. With 21 Demons you have a roughly 4.7% chance of pulling any individual Demon.
Overall Bane of Doom has been nerfed slightly with the addition of these new demons as only the Fearsome Doomguard is a top tier demon. The others are either bad (Tiny Knight of Evil) or very situational (Void Crusher). You also have less chance of landing Malganis or Doomguard. In addition to this, the average stats (Attack/health) of the demons you can get has gone down. The pre-TGT average stats were 3.7/4.9 and the Post-TGT average stats are 3.7/4.6 which when analysed over a large period of time means Bane of Doom is on average a lot less effective than before.
Some of the cards here can be really good in certain decks. I am considering the cards in terms of the stats and what the provide in relation to the 5 mana cost of bane of Doom.
Top Tier( 6 cards, 28.5% )
These cards provide excellent value from Bane of Doom. If you only got these demons everytime you used this spell then it would be in every Warlock deck and be the most overpowered card in the game. You have a 28.5% chance when you use Bane of Doom to get one of these 6 demons.
Decent ( 3 cards, 14.3% )
These cards provide decent stats considering you are paying 5 mana for Bane of Doom. The cards also have a bonus that you may be able to utilise which makes them more cost effective.
Break-Even ( 5 cards, 23.8% )
Imp Gang Boss
These cards give a reasonable body for the 5 mana. Voidcaller has the potential to cause a large swing in tempo when it dies so this could possibly move up a tier. Let us know what you think!
Waste of Resources ( 5 cards, 23.8% )
Mistress of Pain
Tiny Knight of Evil
Not cost-effective. These cards make Bane of Doom not worth casting. Sometimes you can get some value off Dreadsteed combined with Power Overwhelming or with Tiny Knight of Evil when you discard cards but these situations will not be very common.
Terrible (2 cards, 9.5% )
Huge waste of mana. These demons do very little to help you gain board control and after turn 5+ become relatively useless compared to the other demons.
Overall, you will be getting a reasonable card 65% of the time. This is good as getting a cost-effective demon is often game-winning. While there will be times where you get Blood Imp and proceed to lose, this will happen very rarely compared to getting a strong Demon and hopefully going on to win from it. Bane of Doom is a card that can provide a huge swing in tempo by removing an enemy minion and giving one to you.
If you disgree with the tier listing, or if you notice any mistakes then please comment below and let us know.